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Shockwave

First of all, I’ve settled on a name for the game that has so far been called “Sol Defender”. You’ll hear more about that later for the official unveiling. Since my last post, a lot of work has been...

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Mod Squad

Here’s a feature I’m pretty excited about: the mod system. Now, mod systems are nothing new. We tried to implement one for Ratchet: Deadlocked. In fact, my buddy Nathan Fouts over at Mommy’s Best Games...

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Music Notes

I essentially grew up listening to video game music. From the 3-second stingers in Pitfall, to the iconic Super Mario Bros. theme, to anything and everything by Nobuo Uematsu, to say that game music is...

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Sheepstacker 1.4: Beta Testers Wanted

UPDATE: Thanks to everyone who signed up! We’ve got all the beta testers we need for this release. We’re pleased to announce that Sheepstacker version 1.4 is almost ready to be shipped off to Apple,...

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Sheepstacker 1.4 Now Available!

After what seems like a lifetime, a new version of Sheepstacker is now available in the App Store! Here’s what you can expect from this massive update: Game Center leaderboards and achievements Retina...

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Diversion

So I decided to take a little time off from developing Sol Defender for a while to get a few other “quick” projects finished. The first of these projects was a prototype that I’ve been wanting to do...

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Cocos2D and ARC

UPDATE: The changes outlined in this post have now been merged into the main Cocos2D develop tree, so you should grab from there as I will no longer be maintaining a separate repo for this. You will...

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Introducing CCKit

While working on our new Cocos2D-based project we’ve talked about in previous posts, we came to the point where we needed to implement the Cocos equivalent of a UIScrollView. While we found a few...

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Extending CCNode

If  you’re using Cocos2D, for the most part you’ll be using CCSprite and other CCNode-derived classes as is. If you need to make extensions to these classes, you simply make a subclass derived from...

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Unity Plugins and UIApplicationDidFinishLaunchingNotifcation

I’m taking a break from my Cocos2D-related posts for this #iDevBlogADay entry. With that said, while this post will be talking specifically about creating Unity plugins, the knowledge can still be used...

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New Year’s Resolutions

So it’s been a while since I’ve written anything for #iDevBlogADay, or indeed this blog in general. But it’s a brand new year, and thus a chance for new beginnings! This post is going to be about my...

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Here’s the Plan

In my last post, I listed my 2012 indie game dev resolutions. So far, things have been going well. I’m working on the game that I want to make, and it looks like I’ll be able to finish it this year (in...

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Cocos2D and Storyboards

UPDATE: I’ve now uploaded a ready-to-use class for your enjoyment to GitHub. Storyboarding in iOS 5 is really neat. It allows you to lay out nearly your entire interface visually, and gives you some...

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Game 3 Updates, oDesk, and Developer Opinions

Game 3 is coming along nicely. We’re very close to being at the “vertical slice” stage, where we can actually get a real feel for how the whole game will play. We won’t have finalized graphics...

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Our Next Game

We’re officially announcing our next game (and its real title) through this teaser trailer: You can check out TouchArcade’s first look at the game here. Still a ways to go on it yet, but it should be...

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Postmortem: Sheepstacker

NOTE: The following postmortem was originally presented on the Tiny Tim Games website, and it discusses a game that is no longer available to purchase or download. It has been placed here as a...

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The Unity/Objective-C Divide

I love Unity! The Unity engine is a fantastic piece of technology, allowing us to quickly develop games without having to worry about a lot of the underlying stuff. However, Unity is essentially an...

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Postmortem: Word Monkey

NOTE: The following postmortem was originally presented on the Tiny Tim Games website, and it discusses a game that is no longer available to purchase or download. It has been placed here as a...

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Introducing CCKit

While working on various Cocos2D-based projects, I came to the point where I needed to implement the Cocos2D equivalent of a UIScrollView. While we found a few community-created solutions, none of them...

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Extending CCNode

If you’re using Cocos2D, for the most part you’ll be using CCSprite and other CCNode-derived classes as is. If you need to make extensions to these classes, you simply make a subclass derived from...

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