Quick Component Caching in Unity
There is a famous quote from Donald Knuth about optimization that says:We should forget about small efficiencies, say about 97% of the time: premature optimization is the root of all evil. Yet we...
View ArticleCocos2D and Storyboards
Storyboarding in iOS is really neat. It allows you to lay out nearly your entire interface visually, and gives you some neat features that simply make your life as a developer easier. Since our next...
View ArticleInitializing iOS Unity Plugins
So you’re writing your Unity plugin to do some cool native functionality, but you really need it to do some work right when the app launches. There are usually two ways to solve this problem: 1) Create...
View ArticleExtending CCNode
If you’re using Cocos2D, for the most part you’ll be using CCSprite and other CCNode-derived classes as is. If you need to make extensions to these classes, you simply make a subclass derived from...
View ArticleIntroducing CCKit
While working on various Cocos2D-based projects, I came to the point where I needed to implement the Cocos2D equivalent of a UIScrollView. While we found a few community-created solutions, none of them...
View ArticlePostmortem: Word Monkey
NOTE: The following postmortem was originally presented on the Tiny Tim Games website, and it discusses a game that is no longer available to purchase or download. It has been placed here as a...
View ArticleThe Unity/Objective-C Divide
I love Unity! The Unity engine is a fantastic piece of technology, allowing us to quickly develop games without having to worry about a lot of the underlying stuff. However, Unity is essentially an...
View ArticlePostmortem: Sheepstacker
NOTE: The following postmortem was originally presented on the Tiny Tim Games website, and it discusses a game that is no longer available to purchase or download. It has been placed here as a...
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View ArticleQuick Component Caching in Unity
There is a famous quote from Donald Knuth about optimization that says:We should forget about small efficiencies, say about 97% of the time: premature optimization is the root of all evil. Yet we...
View ArticleCocos2D and Storyboards
Storyboarding in iOS is really neat. It allows you to lay out nearly your entire interface visually, and gives you some neat features that simply make your life as a developer easier. Since our next...
View ArticleInitializing iOS Unity Plugins
So you’re writing your Unity plugin to do some cool native functionality, but you really need it to do some work right when the app launches. There are usually two ways to solve this problem: 1) Create...
View ArticleExtending CCNode
If you’re using Cocos2D, for the most part you’ll be using CCSprite and other CCNode-derived classes as is. If you need to make extensions to these classes, you simply make a subclass derived from...
View ArticleIntroducing CCKit
While working on various Cocos2D-based projects, I came to the point where I needed to implement the Cocos2D equivalent of a UIScrollView. While we found a few community-created solutions, none of them...
View ArticlePostmortem: Word Monkey
NOTE: The following postmortem was originally presented on the Tiny Tim Games website, and it discusses a game that is no longer available to purchase or download. It has been placed here as a...
View ArticleThe Unity/Objective-C Divide
I love Unity! The Unity engine is a fantastic piece of technology, allowing us to quickly develop games without having to worry about a lot of the underlying stuff. However, Unity is essentially an...
View ArticlePostmortem: Sheepstacker
NOTE: The following postmortem was originally presented on the Tiny Tim Games website, and it discusses a game that is no longer available to purchase or download. It has been placed here as a...
View ArticleOur Next Game
We’re officially announcing our next game (and its real title) through this teaser trailer: You can check out TouchArcade’s first look at the game here. Still a ways to go on it yet, but it should be...
View ArticleGame 3 Updates, oDesk, and Developer Opinions
Game 3 is coming along nicely. We’re very close to being at the “vertical slice” stage, where we can actually get a real feel for how the whole game will play. We won’t have finalized graphics...
View ArticleCocos2D and Storyboards
UPDATE: I’ve now uploaded a ready-to-use class for your enjoyment to GitHub. Storyboarding in iOS 5 is really neat. It allows you to lay out nearly your entire interface visually, and gives you some...
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