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Quick Component Caching in Unity

There is a famous quote from Donald Knuth about optimization that says:We should forget about small efficiencies, say about 97% of the time: premature optimization is the root of all evil. Yet we...

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Cocos2D and Storyboards

Storyboarding in iOS is really neat. It allows you to lay out nearly your entire interface visually, and gives you some neat features that simply make your life as a developer easier. Since our next...

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Initializing iOS Unity Plugins

So you’re writing your Unity plugin to do some cool native functionality, but you really need it to do some work right when the app launches. There are usually two ways to solve this problem: 1) Create...

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Extending CCNode

If you’re using Cocos2D, for the most part you’ll be using CCSprite and other CCNode-derived classes as is. If you need to make extensions to these classes, you simply make a subclass derived from...

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Introducing CCKit

While working on various Cocos2D-based projects, I came to the point where I needed to implement the Cocos2D equivalent of a UIScrollView. While we found a few community-created solutions, none of them...

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Postmortem: Word Monkey

NOTE: The following postmortem was originally presented on the Tiny Tim Games website, and it discusses a game that is no longer available to purchase or download. It has been placed here as a...

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The Unity/Objective-C Divide

I love Unity! The Unity engine is a fantastic piece of technology, allowing us to quickly develop games without having to worry about a lot of the underlying stuff. However, Unity is essentially an...

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Postmortem: Sheepstacker

NOTE: The following postmortem was originally presented on the Tiny Tim Games website, and it discusses a game that is no longer available to purchase or download. It has been placed here as a...

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Quick Component Caching in Unity

There is a famous quote from Donald Knuth about optimization that says:We should forget about small efficiencies, say about 97% of the time: premature optimization is the root of all evil. Yet we...

View Article

Image may be NSFW.
Clik here to view.

Cocos2D and Storyboards

Storyboarding in iOS is really neat. It allows you to lay out nearly your entire interface visually, and gives you some neat features that simply make your life as a developer easier. Since our next...

View Article

Initializing iOS Unity Plugins

So you’re writing your Unity plugin to do some cool native functionality, but you really need it to do some work right when the app launches. There are usually two ways to solve this problem: 1) Create...

View Article

Extending CCNode

If you’re using Cocos2D, for the most part you’ll be using CCSprite and other CCNode-derived classes as is. If you need to make extensions to these classes, you simply make a subclass derived from...

View Article


Introducing CCKit

While working on various Cocos2D-based projects, I came to the point where I needed to implement the Cocos2D equivalent of a UIScrollView. While we found a few community-created solutions, none of them...

View Article

Image may be NSFW.
Clik here to view.

Postmortem: Word Monkey

NOTE: The following postmortem was originally presented on the Tiny Tim Games website, and it discusses a game that is no longer available to purchase or download. It has been placed here as a...

View Article


The Unity/Objective-C Divide

I love Unity! The Unity engine is a fantastic piece of technology, allowing us to quickly develop games without having to worry about a lot of the underlying stuff. However, Unity is essentially an...

View Article

Postmortem: Sheepstacker

NOTE: The following postmortem was originally presented on the Tiny Tim Games website, and it discusses a game that is no longer available to purchase or download. It has been placed here as a...

View Article


Our Next Game

We’re officially announcing our next game (and its real title) through this teaser trailer: You can check out TouchArcade’s first look at the game here. Still a ways to go on it yet, but it should be...

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Game 3 Updates, oDesk, and Developer Opinions

Game 3 is coming along nicely. We’re very close to being at the “vertical slice” stage, where we can actually get a real feel for how the whole game will play. We won’t have finalized graphics...

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Image may be NSFW.
Clik here to view.

Cocos2D and Storyboards

UPDATE: I’ve now uploaded a ready-to-use class for your enjoyment to GitHub. Storyboarding in iOS 5 is really neat. It allows you to lay out nearly your entire interface visually, and gives you some...

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